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A jam submission

Spirit Void (GDKO round 1&2)View game page

explore a mysterious little world as a shapeshifting sprit
Submitted by Federico Calchera
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Spirit Void (GDKO round 1&2)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality of the Character#104.0454.045
Overall Score#173.8413.841
How unique was the ability#273.8183.818

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

Interesting ability and nice art style.

Submitted(+1)

Very fun and interesting movement. Nice mechanic, can expand upon it so much and in diffrent way. I was wondering what is that flying pet for with player. is it do something? anyways I like that too. Movement, screen shaking and overall implementation was great.

Developer

thank you SPEED!
Yea, I already have a lot of things in mind plus all that feedback. I'll definitly add some stuff to the player and companion if I get to round 2.

(+1)

Damn, when I saw that drawing on the top, I thought you one-upped me on polish. Apart from the obvious (adding animations, particles, sounds), I'd just say maybe don't show the stork when 'jumping' downwards, since you're already falling anyway, and what's up with the jump immediately when you walk off a cliff while in the ground state? I personally don't think that should happen. Maybe coyote time would be better.

Anyhow, I'm sure everyone else will take care of the deserved compliments, so well done!

Developer

thanks for the feedback! 
I'll keep the things you mentioned in mind, I already have some changes planned in case I get to the next round :)

Submitted(+1)

This character is gorgeous. I found myself wishing I could pause the game just to better admire the fish and stork art. Really well done. I played on stream if you want to watch real-time feedback. The character felt fluid and fun to control. I guess going forward my only question would be (if we do end up expanding these games in future rounds), is will the fish and fox have more unique abilities? The fox does move faster, but the fish seems to be the better choice in almost all scenarios.

Not a big deal for this round and it doesn’t affect my rating. I’m just more so curious about what your plans are for the player’s objective and more about the gameplay, because this was really fun as is, so I can’t wait to see more of it. Great work.

Developer

Thank you so much for the kind feedback!
Good point, If I continue to round 2 I'll try to tackle this, I can already see some ways to fix it.
- Either in level design, having areas that need to be traversed quickly (like crumbling platforms etc)
- Adjust the abilities themselves
Def on my to do list now!

Submitted(+1)

Very cool! Wall climbing can be a tad janky at times, but it is overall really fun! Good job!

(+1)

Really nice art style, love the character as well. The mechanic is really nice can see some interesting platforming from this

Submitted(+1)

I really like the style. Especially the artwork for the title. You can do very interesting things with this ability. Can't wait to see how will you continue this

(+1)

Already looks absolutely beautiful, mechanic is brilliant, lot of potential. Love it.

Submitted(+1)

epic! would make some great puzzles!

Submitted(+1)

This is a fun character to play around with.

Submitted(+1)

Even without a walk cycle it looks super dope. Hope you make it to the next round.

Submitted(+1)

So this is nice! I really like the mechanic, and I like the art, especially the jump in air particles.

Would be nice to have some more backstory, like what is the flying needle?

Also it would be cool if I could jump into a wall and then dive into it rather than duck into the floor and then swim up. Also the inverted controls when you are upside down are a bit confusing, but I get why that would be hard to change.

Developer(+1)

Thanks for the feedback, Yanni! I will experiment with those suggestions in case I get to the next round.
Jup, the control scheme is a bit hard to solve. My only solution currently would be to only swap the inputs once the player stops moving and moves again while being upside down. Because changing it mid moving from side to upside down would be bad as you would just move in the opposite direction suddenly on the transition. Though I can see this potentially even making it more confusing. 

Submitted

Yup. I agree. Its a tough one.

Submitted(+1)

Very cool mechanic, I also really like the visuals.

Submitted

It's really uncontrollable, partly because my pc can't handle the visuals and partly because it's way too fast, but overall a great submission

Developer (3 edits)

Thanks for letting me know, that's weird as on my pc the game takes almost no rescources.
What hardware are you running it on? 
I'll try to optimize the performance and tweak the character speed in case I get to the next round.
In case someone else  encounters something similar seems let me know, currently it seems like you are the first person describing this. Would be interesting to see if this is an isolated issue.

Submitted

Loved how the sprites changed, and was so impressed with the movement in the wall!

Well done! Your art also emphasized this spirit theme, and I can't wait to find out who was the stab-stabby friend following me around.

Submitted

This is a super  neat idea!

Submitted

This is a super  neat idea!

Submitted(+1)

Very good game and also graphics were nice.

Submitted(+1)

Your character is amazing!

Submitted(+1)

This was an amazing entry! The art is stunning and the jump ability is fantastic loved the style and utility with it! 

🔥🔥🔥

Viewing comments 34 to 15 of 34 · Next page · Last page