Interesting ability and nice art style.
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Spirit Void (GDKO round 1&2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality of the Character | #10 | 4.045 | 4.045 |
Overall Score | #17 | 3.841 | 3.841 |
How unique was the ability | #27 | 3.818 | 3.818 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very fun and interesting movement. Nice mechanic, can expand upon it so much and in diffrent way. I was wondering what is that flying pet for with player. is it do something? anyways I like that too. Movement, screen shaking and overall implementation was great.
Damn, when I saw that drawing on the top, I thought you one-upped me on polish. Apart from the obvious (adding animations, particles, sounds), I'd just say maybe don't show the stork when 'jumping' downwards, since you're already falling anyway, and what's up with the jump immediately when you walk off a cliff while in the ground state? I personally don't think that should happen. Maybe coyote time would be better.
Anyhow, I'm sure everyone else will take care of the deserved compliments, so well done!
This character is gorgeous. I found myself wishing I could pause the game just to better admire the fish and stork art. Really well done. I played on stream if you want to watch real-time feedback. The character felt fluid and fun to control. I guess going forward my only question would be (if we do end up expanding these games in future rounds), is will the fish and fox have more unique abilities? The fox does move faster, but the fish seems to be the better choice in almost all scenarios.
Not a big deal for this round and it doesn’t affect my rating. I’m just more so curious about what your plans are for the player’s objective and more about the gameplay, because this was really fun as is, so I can’t wait to see more of it. Great work.
Thank you so much for the kind feedback!
Good point, If I continue to round 2 I'll try to tackle this, I can already see some ways to fix it.
- Either in level design, having areas that need to be traversed quickly (like crumbling platforms etc)
- Adjust the abilities themselves
Def on my to do list now!
Very cool! Wall climbing can be a tad janky at times, but it is overall really fun! Good job!
Even without a walk cycle it looks super dope. Hope you make it to the next round.
So this is nice! I really like the mechanic, and I like the art, especially the jump in air particles.
Would be nice to have some more backstory, like what is the flying needle?
Also it would be cool if I could jump into a wall and then dive into it rather than duck into the floor and then swim up. Also the inverted controls when you are upside down are a bit confusing, but I get why that would be hard to change.
Thanks for the feedback, Yanni! I will experiment with those suggestions in case I get to the next round.
Jup, the control scheme is a bit hard to solve. My only solution currently would be to only swap the inputs once the player stops moving and moves again while being upside down. Because changing it mid moving from side to upside down would be bad as you would just move in the opposite direction suddenly on the transition. Though I can see this potentially even making it more confusing.
Thanks for letting me know, that's weird as on my pc the game takes almost no rescources.
What hardware are you running it on?
I'll try to optimize the performance and tweak the character speed in case I get to the next round.
In case someone else encounters something similar seems let me know, currently it seems like you are the first person describing this. Would be interesting to see if this is an isolated issue.
This was an amazing entry! The art is stunning and the jump ability is fantastic loved the style and utility with it!
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