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(2 edits)

Game #? Development Has Begun

Game Idea

Following my previous post, I have begun my development on the fifth game in my 12 month challenge! I spent the last two days "noodling" on the idea of what this game will be. While I am still thinking through a lot of what the game will be, I have a general idea. My general idea for this game is that it will be an story based action adventure game that plays like a rogue-like. However, I do not want the game to be a rogue-like. The best comparison of a game I am thinking about is the game Bastion by SuperGiant Games.

I am imaging the game will play out in levels where you progress through the map and fight off enemies. As you progress through the levels you also will uncover more of the story. I want to hold off on sharing components of the story for the time being, as I would like to share once I have a more concrete narrative. In the meantime,  I will share some game dev progress!

What's Been Implemented?

As you can see from the gif above, I have been able to implement a quick and easy dialogue system into the game. I actually lifted a majority of the code I used for my previous game Stronger To Gather for the dialogue system. I then overhauled it a bit to make it a bit more scalable and work for what my vision of this game is. Additionally, I added basic movement controls and a ball with a hover particle effect below. This is the rough outline of what I am thinking for a character, but more is to come of course!

Things to Learn

This time around I am really looking forward to learning some new skills with this game. For one, I am really excited to start doing some more 3D modeling to build out the assets of this game. In the previous games, I have primarily focused on 2D art or just purchased assets from the Unity Asset store. However, in this game I want to go for a low poly feel and really spend some time improving my Blender skills by making some of my own assets. Yesterday I spent some time with a friend just working in Blender and modeling assets and it was some of the most fun I have had in a long time. Looking forward to doing that more!

Additionally, I have not really made a 3D action centric game. I am really excited to try my best to make some tight and response action gameplay in this game. There is more that I am looking forward to working on, and I will continue to share all my updates, thoughts, and progress in these devlogs. Thanks as always!