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honestly took a few tries to figure out i could only carry one thing at a time and had to drop stuff off at the shrine, but once it clicked i was able to complete the game no problem. I really like the theme of restoration and was very pleasantly surprised when i noticed what was happening to the character. 

One thing, idk if it's just with the sword but i was able to get to the chalice before picking up any gems. I also kinda wish the sword movespeed was the default movespeed, character moves pretty slow to me. There's something to making the player pick the right tool for the job, but I think it would've been more fun to move around if you just let us build up abilities, like having the sword and staff to maybe glide longer, that kind of thing.

Congrats on getting a full complete experience done, it really is a big deal and you should be proud :)

Thank you so much for playing my game and for all of the feedback! I agree that the movement speed was kind of slow and is something I will fix if I continue to work on the game. When I first started working on the game the plan was to have a larger separate area for each gem and allow the player to pick a weapon/boost they preferred to play through each area. When I started running low on time and downsized the game I didn't go back and change the mechanic to stacking the boosts which would have probably made more sense for the size of the game.

Anyway, Thank you again for playing my game and leaving the feedback!