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Ayyy really nice!

I really, REALLY like the 2D character on 3D ambient you've made; really really nice.

The gameplay was simple and nice although learning it was pretty tricky - if you don't notice the block falling on the other at the beginning you can get kinda stuck, which I did. Also, kinda weird that there's a button to push the cubes rather than to pick up/down the cubes.

These issues aside, I really liked everything else - the music, the sound, the graphics, all very solid. Nice job!

Thanks! For some reason, the idea popped into my head that I wanted to drag the cubes like physical objects so that they flip, roll. Although I understand that for such a game it would be more logical to make a static movement. I wanted to create situations where you carry a cube, let it go, and it accidentally rolls into a force field of the wrong color and comes back. And you're like: "Damn!" Haha

That did happen a lot - and it was more annoying than fun, really. Doing a wrong move manouvering a cube and having to go all the way back and slowly and carefully bring it around to complete the puzzle isn't reallly fun in a puzzle game; the game's about solving the puzzle, not about executing it, after all.