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Thanks! For some reason, the idea popped into my head that I wanted to drag the cubes like physical objects so that they flip, roll. Although I understand that for such a game it would be more logical to make a static movement. I wanted to create situations where you carry a cube, let it go, and it accidentally rolls into a force field of the wrong color and comes back. And you're like: "Damn!" Haha

That did happen a lot - and it was more annoying than fun, really. Doing a wrong move manouvering a cube and having to go all the way back and slowly and carefully bring it around to complete the puzzle isn't reallly fun in a puzzle game; the game's about solving the puzzle, not about executing it, after all.