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Hey Ghostbit! Thanks for dropping by and being so truthful! Respect.

That was indeed my aim, to have slow, punishing movement for a high stakes, strategic platformer (I did want to add coyote Jump though).

 Hoped to introduce a system that allowed for just a few bees to be carried at a time, thus forcing the player to make meaningful choices. Like in pokemon, you had to decide if you take the HM slave with you, or a more powerful creature.

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ok I can respect that, add some coyote time would benefit you, yeah I got that comment that I should treat the slimes in my game as Pokémon as well! Seems like we are both heading into great things!