Hey Ghostbit! Thanks for dropping by and being so truthful! Respect.
That was indeed my aim, to have slow, punishing movement for a high stakes, strategic platformer (I did want to add coyote Jump though).
Hoped to introduce a system that allowed for just a few bees to be carried at a time, thus forcing the player to make meaningful choices. Like in pokemon, you had to decide if you take the HM slave with you, or a more powerful creature.