really nice game concept with amazing art and music!
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Beekeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality of the Character | #4 | 4.324 | 4.324 |
Overall Score | #13 | 4.029 | 4.029 |
How unique was the ability | #30 | 3.794 | 3.794 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks Malek elsady!
Hart makes great music!
https://www.youtube.com/user/HartkorcraftPOWRACA/videos
Superb entry with already a great amount of polish. I love the art and animations. So good! <3
This is a great character and was fun to play and collect all the abilities.
This game is definitely the best game I've played in the jam so far. It's just so polished and fun to play, I really just love this one. My one critique is the two last bees abilities were kind of buggy, (pun not intended) for example smashing a block could let you stand on air, and the wall climb was kind of weird, as you had to basically spam space, but all in all really good job. Also, the text bubbles coming up were a nice touch.
Hey kingjaw! Thanks for checking out my game!
They are really buggy, had to add them last and probably changed something and I can still not figure how to solve climbing... the smash I think I have a way to fix.
For the pop ups, I was so happy I had recorded myself doing them, otherwise there was no way I would have remembered. It is so easy and makes so much sense once you do it once, but then you forget hehe
I really like the art style! I also like that the bees kind of act as powerups and help the beekeeper.
lovely art as usual :D very cute metroidvania and character, great job :)
This game made me really habbee!
As with the best Metroidvanias, I had to collect everything! I'm pretty sure I got it all. I even went back to that early stage breakable platform thinking there was a secret there. I liked the world too much. i didn't want to leave it yet.
The art here is amazing and cohesive. You squeezed so much out of the assets you made. I love it. The animations are spectacular (when they worked, sometimes my smash down wouldn't animate, the platform would break though). I'd also watch for making sure things like the honeycombs are on the layer beneath the player so you don't end up with stuff like this:
I've been watching this come along on Twitter and didn't know what to expect as far as gameplay and I was so happy and surprised you took the Metroidvania route. I want to keep exploring this world and gaining new abilities.
I think the movement needs some tweaking to feel more satisfying. There's nothing wrong with lumbering movement, in fact I think it fits the character design well, but like GhostBit said, give me a little more love on that jump because some of the simple jumps were a challenge because the window for getting it right is so tight. Climbing the walls was like a totally different character because I could move so fast and the animations were at lightning speed.
I'd remove the need to crouch before rolling and slamming and just give them their own buttons. I feel like I could move around more fluidly if that were the case.
^none of that affects my rating and wasn't part of the requirement. I just really enjoyed this game and wanted to leave feedback on what I noticed. When it comes to making an original character with a unique ability, I think you did a Beeautiful job!
Hey EndmarkGames! Thank you for such an indepth analysis!
Really happy you enjoyed it and thank you for your support throughout my tweets! Was great seeing you there!
For the climb, it is bugged. It didnt have this crazy speed nor looked so weird... ( i am still too annoyed to open the project and start again to be honest...)
But with the Jump, I agree, it needs more love.
Cool idea with the rolling and slamming! That might make many things much easier!
Thanks again for your support!
Interesting character with a great ability! Really loved the art and the combination of abilities! 😁
great game! art is always fantastic, won't lie to you sir...the controls are a bit weak... the character is very slow and the jump isn't good... please polish on that! otherwise great job! i am a sucker for metroidvanias love em!
Hey Ghostbit! Thanks for dropping by and being so truthful! Respect.
That was indeed my aim, to have slow, punishing movement for a high stakes, strategic platformer (I did want to add coyote Jump though).
Hoped to introduce a system that allowed for just a few bees to be carried at a time, thus forcing the player to make meaningful choices. Like in pokemon, you had to decide if you take the HM slave with you, or a more powerful creature.
I love the art and animation, really great!
But tbh the abilities don't feel the most unique to me, still a great sbmission and cool how you did a little metroidvania level were you unlock the new abilities etc.
Hey Federico (that hair on the profile picture is sick)! Glad you liked it!
This is a common point, you are correct, in terms of mechanics they are the classic platformer/metroidvania ones. I am really happy I managed to pull them off and create them in the end (even with last minute bugs popping up...)
also. memes. huehuehue
Thanks for trying it out FuzzyChurro (hehe what an sweet name you have there! Creates texture, smell and taste in my mind. Nice!)
You are right! Well spotted! I wanted a heavy character, carrying a hive on their back, climbing dangerous and treacherous cliffs like the OG honey Hunters. LISA was one of the inspirations behind my game, so I was thinking of a very simple walking and jumping movement, where the important thing would be the encounters (that was were the abilities of the bees would shine). I toned it way down of course, since this is just a jam and people are testing the game, so they shouldn't suffer too much without their choice :D
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