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Very nice mate. Only suggestion would be to reduce the thickness of those Lily Pads, just doesn't look right being so thick; unless that is the style you are going for.

Thanks for the feedback, unfortunately reducing the thickness leads to clipping issues with the rocks. I'll have to leave it as is because I've already spent too much time on it.

what is the dark sorcery I see before me?

 Substance designer and some hard work. Probably not a wise use of time considering the deadline though.

Does it end up being geometry?

Not actual geometry like a mesh asset, it uses a displacement map with tessellation. Unity doesn't have this by default it only has parallax occlusion.

So how do you make it look like that in Unity when it's complete?

You use the unreal engine instead. Hah, no I think sure there's a shader that does it in Unity 2018 using the HD render pipeline but I haven't tried it. I think for 2017 you would have to look on the asset store.