Very cool idea of a visual novel /RPG hybrid. Here's my review:
First the good: The use of clickable arrows to move is pretty unique. The character busts/graphics are very cool, I've seen them floating around the internet but never used. The battle sprites are very well done but really small. Battles were fairly balanced and smooth. They were really fun to play. Background images are very pretty. The premise of monsters heading out into the world to take it back from the humans who have oppressed them is a great take on the game jam's theme. Mini games were very fun and presented well into the overall story.
Now for the bad, and please take this as constructive criticism because overall this game is really fun. The art styles of your background images and character art clash and look out of perspective. This may be due to in most visual novels you don't see there feet. They're usually right up on the screen so any perspective issues go unnoticed. I have no idea where I'm going. The "first person" view is really disorienting. I could go left and then back right and not be on the same screen as before. So I was never sure if I was going in circles. I have no idea what's up with the town scene other than the shop. Battle sprites are really small and hard to see. Timed attack sequences are a bit overdone. Also I am so used to giving a command and sitting back and relaxing that I would forget and botch the skill. I would love more troop variety, but limited time game jam I know. Action sequences could use some more work. The font is all over the place. Small then big, odd spaces on first lines. It can also be a little difficult to read. The window skin doesn't go well with your aesthetics. Way to much dialogue at times especially at the beginning. I skipped through some of it just so I could start playing. Also what time period is this? I would get the feel of a medieval fantasy but the dialogue is more modern teenagers i.e. "WTF".
Wrap up: very very cool game, unique premise and game play. Beautiful art, albeit clashing at times, it grew on me. Dialogue needs to be chopped down. The battles are really fun, during the long banter between party members, I was hoping to just get into another battle. I love seeing RPG maker used to make games other than the standard JRPG! The point and click aspect is very original. It was fun, really fun and well done, especially for a game jam with limited time. Keep up the great work!