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First of all I like the idea. I had fun playing it.  

I had to say 'FirstOfAll' at start because I've got some bugs to tell you, hehe. 1.) I wasn't able to complete a level because I accidentally (intentionally) killed one of the follower with spikes(and levele didn't restart). Sorry not sorry. 2.) You added a energy baar for dragging , I like that, but there is bug i guess or you made it intentionally that if you stop dragging in half way anywhere and again start dragging that, then energy bar starts with full. That way you can infinitely drag player to anywhere. 

I know it's not what this round is about, you did nice in that area, but this informations are for future use if you gonna expand on this.

 And I also got one question, what did you use for making object follow, like if we normally do this object will turn directly go to the direction of player but in this case they are somewhat following player's path ( Or not going towards spike) if player is other side of spike, they go around the spike and then to player. I like that too. Sorry for such big paragraph.

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Oh Yes, Actually I Was Working More On The Game And Fixed Everything you listed here 😅 And I Used The A* Pathfinding Project For Unity To Give The Friends A Little More Life :D

Glad You Played The Game Thank You Very Much Appreciate it. I Really Enjoyed Your Game Get The Heal :D

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Also, please don't murder your follower dudes :(

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Yeah, I'm trying. Hehe.