Some great puzzles and enjoyed playing it all of the way through. A small critique, I found that the drag doesn't work on my laptops trackpad but it works perfectly fine on my mouse. Another thing I would like to say and it might be just my colour blindness but I find it impossible to distinguish the hat colour from the background colour. Overall, a very good game and very nicely thought out
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Zoom 'n' Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Score | #25 | 3.615 | 3.615 |
How unique was the ability | #37 | 3.692 | 3.692 |
Originality of the Character | #54 | 2.885 | 2.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh Hello There, Yes The Whole Drag Script Is A Little Bad, So I Have Decided To Rework The Whole System So I Will Look Into Fixing That.
And Yes The Hat Easily Blends in with The Background I Wanted To Fix it But I Kept It Since It Didn't serve any actual Gameplay Purpose I Decided To Keep It in. Thank you very much for the valuable feedback if i get to work on this in the future i will surely take all of this into account :D
I love the concept and idea. Really unique ability and puzzles. If we keep developing our games for future rounds I would focus on smoothing some of the movement of the followers and force the player to discover solutions that push the mechanic more.
Overall, I really enjoyed your submission and had a fun time zooming and moving! Can't wait to see what you make in future rounds.
First of all I like the idea. I had fun playing it.
I had to say 'FirstOfAll' at start because I've got some bugs to tell you, hehe. 1.) I wasn't able to complete a level because I accidentally (intentionally) killed one of the follower with spikes(and levele didn't restart). Sorry not sorry. 2.) You added a energy baar for dragging , I like that, but there is bug i guess or you made it intentionally that if you stop dragging in half way anywhere and again start dragging that, then energy bar starts with full. That way you can infinitely drag player to anywhere.
I know it's not what this round is about, you did nice in that area, but this informations are for future use if you gonna expand on this.
And I also got one question, what did you use for making object follow, like if we normally do this object will turn directly go to the direction of player but in this case they are somewhat following player's path ( Or not going towards spike) if player is other side of spike, they go around the spike and then to player. I like that too. Sorry for such big paragraph.
really good! but in the last level i dragged myself out the walls and escaped lol
This was a lot of fun! And I think the music fit the game really nicely.
Sure! So you cannot reach it in 3D at first. Think of a way you might be able to access that room in 2D. Hint: is there somewhere else you can leave the key in 3D, that it can be found in 2D? Then, if you get the axe in 2D, ask the same question: is there somewhere else you can leave the axe in 2D, that it can be found in 3D? Let me know if you need another hint :)
Very clean visuals and unique mechanic, I like it.
Initially took me some time to figure out I can drag the player when zoomed.
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