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SPEED

83
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1
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A member registered Mar 30, 2021 · View creator page →

Creator of

Recent community posts

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I love the game, Love the concept.... I had very fun playing.
I want to ask if Is it okay that I remake it from scratch ? I want to build same mechanic and try to expand upon it.

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Amazing Game, Had fun playing it. It has nice narrative and mechanics like enemy shooting turning projectiles. Couldn't reach the end yet due to time constraint but I'll give it a try later.  Although I've a question that did you make this in less then 48 hours and for this BYOG jam ? Cause this looks amazing and somewhat polished like particles and sounds etc. 

Nice Game, Fun fiding ingredients and mix-match them to make a potion required.

Amazing Mechanic  and Design And nice take on the theme. I can see myself playing this for hours.  Simple graphics yet more fun.

Nice Concept, Loved playing It.

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Well polished fun game. I enjoyed playing it. Graphics are nice and sounds & lighting add more value to the experience.  Using upgraded items feels satisfying. Great Job. 

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Dude..., this level is so hard but fun to play. Amazing... It seems you did a good play testing there.

I can play this forever so added this to my collection , Nice One.

Thank You.

Okay Great 😌

Nice submission. Though I've suggestions for controls like allow player to move from WASD so that they can Hit E and F with same (left)hand , and they don't have to switch right hand from arrow keys to the mouse scroll for spawning. Overall good job.

Interesting concept. Would wait to see how you expand upon this mechanic.

Nicely described and implemented mechanic. Playing it was satisfying. Minor bugs though like in spawning & killing instantly them, but I'm sure you will solve them in later updates

Yeah, It works. I tried on different device so maybe it was my device problem or as you mentioned I was not holding keys and maybe other controlling problem😅. But yeah, Nice gameplay. Good Work.

Art and sound is amazing but i would like to see how you will fit this in a full game or how you will expand upon this mechanic.

Very fun and interesting movement. Nice mechanic, can expand upon it so much and in diffrent way. I was wondering what is that flying pet for with player. is it do something? anyways I like that too. Movement, screen shaking and overall implementation was great.

Nice submission. I had fun playing it and would wait to see how you will expand upon it.

I don't know what happen but I was not able to do anything except moving arround with arrow keys, I tries C,X Tab, WASD and many possible keys but nothing happend. I will try it one or two more time on diffrent platform/device before rating period is over and then give my ratings. It looks nice and from other comments and your description about game, I can say it's a great submission.

Nice submission. I don't know if its only in my browser but i couldn't fullscrenn it or change layout so some questions and some part of game were not visible. Anyways Unique idea and nice implementation. Good Work.

Nice movement and mechanic.

Nice concept. Enjoy playing it. I've already watched EndMarkGames's stream so it was not that hard for me to complete but you did nice job in level design, art and mechanic. All The Best.

Interesting mechanic. I love playing around and do random stuff with pulling and pushing and jump. Movement is satisfying. Although i didn't reach to the upper layer of level/map. Maybe I'm stupid that I couldn't figure out the way to do it, Lol. Overall great work.

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Like in this case, using lasso(J) and jump (I)  and Dash (L) keys are not optimal for player as they are not habitual to play like that, you can put lasso maybe on left mouse click, dash on right mouse click, and for jump Shift or Space would be fimilliar. As most players are used to play with WASD, Space, CTRL, Shift And Mouse for FPS games or WASD and Space for platformer. And I suggest, find some popular platformer which has more mechanic otherthan only move and jump and see what key binidng they are using.

Or you can try only Arrow keys for movement and left most part of keyboard ( [CTRL, Shift, Z, X, C] or [Q,W,E,R]) and Space key for other abilities/ mechamnics for let player play only with keyboard. which i've found common in most games.

Nice twist to the mechanic. I'm not sure it is of ability or disadvantage to the player but it adds more fun to player and gameplay. Nice art and level design. 

hey sorry, i don't know what happened but I crashed your game while increasing and decreasing slime. But it is a fun mechanic, would love to see future upgrades upon this.

Nice conecpt. It was bit hard for me to play at first cause I played using keyboard. Sure it is more fun to play with controller but unfortunately I don't have one. Good job with mechanic, art and map too.  I love the combination of jump, rope and dash.

Yes exactly.

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It's bit tricky controlls,I was having trouble finishing tutorials, but its because i was playing on keyboard. It's definitely more fun to play with controller.  And yeah I love the post processing effect and overall experience, Good Work.

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I love the minimal control. It is fun playing around and flying around. I was wondering, is it even possible to go beyond that high heels on most left and right end of terrain? cause i've tried many times but couldn't make it, lol.

Cool Concept, Clonning with multiple abilities. It can turn into very fun, interesting game. I'll wait for your take on this idea if you are going to. One suggestion is that you can put selection of slime types through only button like maybe in UI, and not separate keys to remember. Overall Good work, I like the art too. All The Best

Nice Idea. I would like to see this in action in a game or in future update.

Yeah, I'm trying. Hehe.

Yeah Right. It's not a Bug, It's a feature.

First of all I like the idea. I had fun playing it.  

I had to say 'FirstOfAll' at start because I've got some bugs to tell you, hehe. 1.) I wasn't able to complete a level because I accidentally (intentionally) killed one of the follower with spikes(and levele didn't restart). Sorry not sorry. 2.) You added a energy baar for dragging , I like that, but there is bug i guess or you made it intentionally that if you stop dragging in half way anywhere and again start dragging that, then energy bar starts with full. That way you can infinitely drag player to anywhere. 

I know it's not what this round is about, you did nice in that area, but this informations are for future use if you gonna expand on this.

 And I also got one question, what did you use for making object follow, like if we normally do this object will turn directly go to the direction of player but in this case they are somewhat following player's path ( Or not going towards spike) if player is other side of spike, they go around the spike and then to player. I like that too. Sorry for such big paragraph.

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Amazing Concept mate. I enjoy playing it and would love to see this in action in later stages. Although I found that when you are hexagon and got the flying boost, If boost is over you can go down one shape and immediately return to Hexagon with full boost (So no need to wait for refill the boost bar) . I don't know if thats hidden bug or intentional but look into it.

Thank You. Yeah, going to work on enemies and/or ability itself in future.

Thank you bud.