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Fantastic entry. I love the art. You were inspired by a clear source without ripping it off, which is a delicate balance and you nailed it.

I had a blast sliding around and lighting a blaze, but after a while and a few restarts, I see some areas where I think you should take away player choices and force use of the mechanic. I wish I could slide for just the amount of time I'm holding slide instead of the fixed time. I found this cumbersome when destroying doors, then realized I could just throw a molotov at them without placing oil first. Then I realized I could kill bunnies without laying any oil and could just camp and snipe, even from across platforms:

You have such a unique mechanic and fun movement system. I suggest you think about ways to remove ways for the player to work around your character abilities. Force me to use the slide an molotov instea of throwing molotovs directly on enemies and walls.

This is one of my favorite entries and I can't wait to see where you take it from here.

(+1)

Thanks a lot! This is really good feedback. One thing I could do to limit how overpowered molotovs are, is to also make pink rabbits immune by it, leaving the yellow rabbit's weakness to themselves. This way, you are forced to kill pink rabbits with puddles. I was planning to change the puddle mechanic based on how long you hold the button anyways, so it's nice to hear more people want it. I'll also make the oil cost based on how long you stay in the state. Thanks a lot again!

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Those sound like great updates. I can't wait to try it again.

One other minor thing I found I meant to share video of is that if you hold left and right at the same time, the character doesn't move, but he stays in a run animation instead of going back to the idle sprite. I'm sure that's a simple fix and didn't affect my rating at all. I just noticed and thought I'd share in case you hadn't seen that yet.

(+1)

Yeah I noticed, but it wasn't my focus at the time :) I'll change that as well. Thanks for letting me know :)