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I've recently finished the game with Necromancer and made appropriate tweaks in v0.7.2 (a few small ones are yet to come). I'm happy about the early, mid, and late game of the Necromancer now. Skeletons provide enough of a meatshield until the very end (while not making your character do whatever it pleases without thinking) and the new Corpse Explosion working on zombies and skeletons make them very viable for big damage (and corpse explosion has no cooldown). I don't plan any more buffs to necromancers in 1.0, other than some AI tweaks.

wait so you have fixed the skeleton champion bug too? im almost getting a bit hyped. im gonna try it right now

Just wondering, did you make corpse explosion a chain reaction? thats how i interpreted it. are these changes implemented. If they are, how do i see it and do i need to update it otherwise? 

Corpse explosion doesn't have a chain reaction, it started working on zombies and skeletons and has no cooldown. Chain reaction would be way too strong. :)