Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Guide:

This game is easily won by making everything as expensive as possible, making everyone work at all times and not allowing your population to grow their savings.

Try to always make everyone work at all times and increase prices of everything to curb demand. It's a good idea to overproduce to increase your inventory. When you reach gold mines and you produce more than the demand make all new people work 24/7 in the gold mines.

When you reach cars make them as expensive as you can to reduce the demand for cars and thus oil.

Research will boost your production tremendously. Put people from overproducing goods into research until research has reduced everything to 0.1. Then put all researchers in the gold mines.

Make everyone work, keep wages low, keep prices high. If your people's savings are dropping, increase wages, but if you see that they are making savings you need to lower the wages or increase prices to stop them from getting ahead.

(1 edit)

Hey thanks for this comment. This is a good strategy for winning. The demand modeling is admittedly a little simplistic since raising prices helps you so much.

I’ve considered having a separate “utility” or happiness metric of your citizens that exists independently of their demand for goods and would be affected by un/over-employment or low wages or expensive goods, and would feed back into unrest. 

I’ve also considered having randomized events that would drastically change the scenario and force the player to adapt. Like demand for a certain good going way up, or inventory being lost or destroyed. 

I hope you’ve enjoyed the game, and thanks for playing it!


edit: I’ve also thought about UI indicators to help show you what direction your money, etc is going. But I’ve decided for now that I prefer having to figure it out while the game is running so that you can’t pause and adjust everything constantly - sometimes you have to sit and watch to see what is happening. I like the idea of turning the numbers red when they get too low though