The Good-
Effective automation quite early means that not much clicking is really required. Time travel mechanic is quite an innovative way to unlock new stuff. Wisdom mechanic is an interesting way to handle forced prestige with rewards, but it's kind of meh-er since there's not much you can control.
The Meh-
No saving, even though game is kind of long and takes an hour ish to beat. It's basically only worth it to go in the modern direction to get new timepieces because they're far more powerful and fast than the ancient timepieces. Later game you can unlock all the timepieces quite easily, but mostly just to see what they are and for aesthetic purposes rather than gameplay. Also kind of sad to see that the game doesn't end once you get all the timepieces.
The Bad-
Time magic appears to be completely useless and even actively harmful since dying gives good buffs. It's also a lot of clicking for basically nothing. Energy regen is pretty much a static timewall until wisdom. (Which I unfortunately didn't unlock early since I messed around with time magic and got to -500 years old)
Overall, except for the time magic mechanic and energy being kind of meh, good game for a 14 week time limit. I'd like to see mechanics get expanded more (like, what could spells be? what if timepieces could affect each other or something like that)