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A jam submission

Timekeeper IncrementalView game page

Submitted by GrapefruitChili (@GentleElfGames), John McCardle, Patrick Keenan, TNNPE — 4 days, 22 hours before the deadline
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Timekeeper Incremental's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jams theme)#44.3494.349
Balance (Speed of the game)#53.2893.289
Fun (Overall enjoyment)#53.4343.434
Overall#63.6143.614
Uniqueness (Originality of the game)#113.3863.386

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Pros: nice art, entretaining for a while 1-2 hours, no huuuge timewalls (Except for energy that doesn't scale with almost anything)

Cons: the part that requires hardcore clicking ("mana") actually hurts your game much more than it benefits. I actually finished the game without realizing that 'dying is good' (unlocks prestige level) as a 1138 year old time traveller. also quite plain (only one prestige level that isnt' even required to finish the game)

Submitted

Fun at first, and I like how you're jumping forwards and backwards in time periods instead of always going forward (and the UI matches this).

After the first time travel, though, it just repeats itself until the end, and all upgrades / energy usage are based on a single formula.

Submitted

The Good-
Effective automation quite early means that not much clicking is really required. Time travel mechanic is quite an innovative way to unlock new stuff. Wisdom mechanic is an interesting way to handle forced prestige with rewards, but it's kind of meh-er since there's not much you can control.

The Meh-
No saving, even though game is kind of long and takes an hour ish to beat. It's basically only worth it to go in the modern direction to get new timepieces because they're far more powerful and fast than the ancient timepieces. Later game you can unlock all the timepieces quite easily, but mostly just to see what they are and for aesthetic purposes rather than gameplay. Also kind of sad to see that the game doesn't end once you get all the timepieces.

The Bad-
Time magic appears to be completely useless and even actively harmful since dying gives good buffs. It's also a lot of clicking for basically nothing. Energy regen is pretty much a static timewall until wisdom.  (Which I unfortunately didn't unlock early since I messed around with time magic and got to -500 years old)

Overall, except for the time magic mechanic and energy being kind of meh, good game for a 14 week time limit. I'd like to see mechanics get expanded more (like, what could spells be? what if timepieces could affect each other or something like that)

Love it, only issue is no save function... Or at least seems no save, also you can do a "Great Glass Elevator "and deage past your birth and do negative years... at least it doesn't cause an error.

game is fun, pity there's no conclusion to the story once you go through all the ages

Fun: I'm currently sitting at just over 10k wisdom. The game was fun for a moment but then you realise that everything is just a timewall. I always had enough money to buy the next upgrade, I just had to let the game sit for the energy. The gameplay ended up being just 20 second snippets before much larger amounts of idle time.

Balance: The past upgrades are never worth going for as they are not only slower than the future upgrades, but also weaker. Time magic is entirely useless at the moment in a normal gameframe, given that you will always get a constant 5 wisdom/min, the upgrades only gaining use as a way to let the game idle longer if you were pushing for a significantly higher amount of wisdom like I did.

Uniqueness: The only part that isn't quite unique would be the initial start, but after that it comes quite into its own

(+1)

Love the art in this game! It’s very pretty, and a decent amount of fun. I enjoyed the progress bars everywhere, for upgrade affordability.

Balancing wise, I’m unsure why the future is so much stronger than the past. Especially since they give out their rewards more frequently - I’d expect the slower one to give enough that its spare time/second would be higher, to make up for its low frequency.

The game gets a bit stale about half way through. Spare time is a bit of a closed loop, game design wise. The only thing it’s used for, apart from increasing its own gain, is buying the upgrade to increase energy capacity. But ultimately those unlocks aren’t very expensive and you’ll have enough to afford every age around midgame.

I’d have loved to see some way to increase energy gain through any way besides dying. A lot of the end game was just spent waiting for energy to increase so I could go to every single age, which was the only thing I could see that could potentially progress the game, if there was any more to see. I was a bit disappointed when nothing happened after unlocking the last one - a simple “You win / the game is over” screen would’ve been nice.

Developer

Thanks for the feedback! The dev team feels the same about a lot of the pacing and Spare Time usefulness issues you’re mentioning.

(+2)

First off I will say this is one of the better paced games for a gamejam game. Show off your mechanics, concept, and potential, and then let the rater be able to move on to the dozen other games :)

I really enjoyed the theming and gamefeel of this one. The key was the fact that you get a new timepiece every time you travel to a new area (along with a new worker). It really gave the sense that you were on this time heist of sorts, picking up everything you needed in each era.

The fact that you move both forward and backwards in time is excellent and helps break up the general monotony that comes with strictly moving in one direction, even if it is technically linear because of the time warp costs.

The age limit puts a lot of pressure on the player early on, but I was relieved to see that most of your stuff carries over to the next run. Best of both worlds really. I most certainly enjoyed the ability to be a negative age.

All the above elements combined to make a really engaging game that I played start to finish. I was always itching to see what new timepiece would be uncovered (the good art helps a lot), and since I could tell I was going to finish this game in a reasonable time, I just kept playing.

(+1)

its too fast i completed it in like 10-15 min first time

my new best rn is 5 min so yeah this game is unbalanced 

*pro tip go always forward it is way more revarding than going backwards

(+1)

the pace of upgrades was too fast, I had no idea what was going on. I like how your current income also contributes to upgrades, but said upgrades only tick up when you are on the current tab. makes the game into an upgrade ticking watcher.