Neat game! I liked exploring the environment. I thought it was interesting how you couldn’t look up or down, only with tank-controls. The realization that the world under the water line was much bigger than the few island you can see at the beginning was really cool. I would have liked a draw-distance setting, and maybe some power-ups or work on the traversal system could make exploring feel more fluid. Good job!
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Thanks! I didn't have time to implement a proper 3D look around system. I'm actually not sure how to implement it for keyboard since all the arrow keys are currently being used. I could do it Quake style with a mouse, but the mouse is used for other things in a web browser and other systems have poor mouse support. I'll figure something out.
I think the level will be a lot better once I start adding some items to the currently barren seafloor. I was hoping to have objects emerge out of the gloom and serve as landmarks. Adding power-ups sounds like a great idea too!