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(+1)

Well, that IS an empty world. Couldn't find the swords :(


it's impressive that you got it to work in that short amount of time but it would be nice if there was something to do other then run around and fail to find the swords.

(+1)

thanks, i know , just making the procedural levels took all the times, i rushed on the other part

(+1)

Yeah I can see that... I wouldn't even know where to begin with 3D-procedural generation on that short timeframe - especially when it's not just a 2D maze build up but has stuff to jump over etc...

this version is  actually  simple , you  put two loops with  x and z  on one loop to make a grid,  and you instantiate your prefab ( i cheat by  putting some blocks at higher probabilities spawning so you always have a path( there is none algorithm on this procedural lol ).