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(+1)

There’s a lot of juice and good vibes that make this game fun to play (the music and screenshake, predominantly).

Once you run around for a little while it becomes hard to lose - enemies don’t turn around when they hit a wall so they get bunched up in the corners, and it becomes easy to sit somewhere they can’t shoot you and pick them off.

That being said creating a platformer with 3 weapon types in 3 days is an impressive feat, so well done

Thanks! while we didn't have time to fully flesh out the enemies AI, its great to hear good things about other aspects. Have a great day!