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Jevansmassive

176
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A member registered Jun 27, 2020 · View creator page →

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(2 edits)

¯\_(ツ)_/¯

The game is inspired by how dangerous the whole experience feels when you jump off a cliff irl, so I’m glad that was captured in the gameplay 😂

A lot of cool concepts being used in tandem - would love to see these ideas be made into a full game!

Loved all the sea creatures and their animations, would have been cool to ride the turtle or grapple with the jellyfish. Platforming was solid although I think the jump could have used some tweaking - the floaty feel of the long jump matched the movement of the character very well but the fast fall on the short jump felt a bit abrupt. Overall, a nice little project, great job :)

Haha glad you enjoyed the game, the secret is really minimising the dive angle 😉 thanks for the compliments ❤

No notes, completely worthy of the jam win 👏

The ninja controls very nicely and jumping around the level felt very easy to get a hang of. Art, animations, and sound are all great, they do a good job of selling the environment to the player. Unfortunately, I got stuck after 5 valves and had to kill myself because there was no platform I could reach to get up and no more valves on my level. As others have said, valves and chests are a bit hard to spot because of the colour scheme, but this would be a pretty easy fix. Overall very nicely made and a fun little game, nice work :)

Really impressive work, incredible atmosphere and some excellent mechanics. I enjoyed the combat once I got to grips with dodging and countering, it felt very satisfying to face off against the sharks. I did find that the camera control in some places was fighting against me, and I eventually died because a shark attacked me from off-screen. Overall, an amazing piece of work, nice job!

Amazing game! The mechanics are so good, I had such a fun time rushing back and forth between controls and periscope :) I think as a next step, adding a timer and giving people ratings based on their time / health would bring the panic to the next level. Great work!

I’m getting this feedback a lot - maybe some tutorial text would have been a good idea 😂 but then people wouldn’t be able to see the work I’d put into the death animations! Anyway, glad you had fun :)

Very cute, I’m a big fan of the code touches that make this aquarium fun to watch. Fish flocking behaviour and chain physics on the vacuum/seaweed are really nice touches. Art also looks amazing, and the game sounds good too. My only criticism is that it took me a little while to work out how to feed the fish. Overall an excellent piece of work!

Amazing game for the time, very tight mechanically and the art style is amazing. Big fan, great work!

Cool environment, great artwork, sounds are spot on, and the flatter stretches of the levels feel great. Some of the platforming sections art a bit tricky with the way the camera and shark move, especially when you run out of water. I think if you reset the water bottles each lap, or had fountains at the bottom of the platforming sections, the player would find it much easier to complete the race in a good time. A lot of cool ideas and a great game!

You captured the feeling of moving around underwater really well, the floaty jump feels spot on. I think you maybe could have added more checkpoints for a jam game, especially before jumps where the player can’t see what they’re about to encounter (falling into spikes, for example). Enjoyed the challenge nonetheless! Nice work :)

Cool take on the theme, I enjoyed the descriptions on your page 😂 Art and music are great, although I think you need some more background or ambient movement when things go up/down. Overall a cute little game, nice work :)

Thank you, glad you enjoyed it!

Cool atmosphere but unfortunately I don’t understand the mechanics 😖 going left, right, and up all get me eaten, and I can’t seem to hide from the fish no matter what :(

Great atmosphere, music is spot on, and really nice cutscene art. As others have said, the shooting is a little tricky, but the inventory system worked really well for me. Good job!

Thank you! The dive mechanic is intended to have a stronger pull the further you are from the perfect angle, so it should behave the same throughout the duration of the minigame as long as you keep it close to the green arrow. Glad you enjoyed the game :)

Haha thank you for your kind words. This is the first game jam where I spent more time on art and animation than coding and mechanics, so I think I’ll work with an artist next time 😂

I disagree with other commenters, I like the mechanics a lot and I think this has legs to become a full game. I would argue that maybe a competitive fishing round with AI boats might be more compelling than the better, but I can see that the betting is a very board game way to solve the problem. The boat is a bit difficult to control, especially trying to steer and complete the QTE at the same time. Overall a great project to come out of a jam!

I ended up playing this for WAY longer than I intended to - amazing game, very satisfying gameplay loop, I could see this becoming a fully fledged game very easily :)

Spot on! Cosy feel and nicely paced. Would love to see a version with dialogue!

Died a couple of times before working out the puzzle - very clever! Enjoyed the process a lot :) A nice addition for after the Jam would be the ability to go back before the storm to do things differently, rather than starting from scratch. Great game!

INSANELY well polished. The upgrade system is amazing, I love the way characters bob on the water, all the sprites look great, and the dialogue and upgrade text made me laugh a couple of times. Amazing work!

This is beautiful, thank you for sharing such an incredible story

Very impressive in terms of scope, and finding islands and other sailors in the ocean gives you a nice feeling. I had to restart a couple of times to work out where I was going - the King doesn’t remind you after the first dialog - and then it took me a long time to find the first island because it wasn’t directly West of the starting island. Easy to see where this could head with more time, I can imagine following shipping lines and landmarks from island to island, and like I say, incredibly impressive to get all this done in the time.

Nice little game, controls well and the upgrade system is great. Feels a bit odd when ships are sliding sideways towards you but doesn’t detract from gameplay. Would love to see more upgrades!

At the moment the default resolution is crazy small, can you edit this? Or add a fullscreen button, at the moment I can’t see what the game is showing me :(

Super impressive mechanically, and I’m a big fan of the style of this game. Exploring the world was interesting and clearly broken up into trash-collecting chunks. A lot of information to digest at the start of the game so I’m glad the itch page has the controls as well 😅 Also took me a while to find my first shell (the crab looks so cute with it on). Overall a great entry, nice one!

Really nice setting, style, balance of sounds with the gameplay. It’s very addictive to simply run in a little loop in the bottom-right, building up a queue of enemies following you. Wasps are pretty brutal in their movement patterns but the player can definitely get around it.

I think you could benefit from adding somewhere on your page that the character attacks automatically, I lost some health at the start from running up to the ducks 😅

The game experienced a couple of heavy frame drops, so you might have some inefficient garbage collection happening somewhere.

Overall a very fun entry! Great work!

I love that people are still playing one of my silly jam games 🥲 Thank YOU, FermentedQuartz

Awesome puzzle game, had us scratching our heads but never too difficult to figure out. Nice job!

Took me a minute to figure out but had some fun with it in the end. I think there are some issues with presentation where you can’t really see what’s happening with the world most of the time, but the ideas are cool :)

Awesome game! I thought it was going to be super simple and then the timer started catching up to me and I started panicking xD Fix the right-side UI panel and this is a perfect little quickfire gambling game

Thanks for the feedback - unfortunately ran out of time for some of the more interesting features I had planned! Always the way with jams

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Thank you for your kind words :) It definitely became apparent as the jam went on that the game in its basic state isn’t very fun, but I’m glad you can see the potential of what I had in mind when I started

Thank you so much, it’s comments like this that drive me to keep making games 😊

Cool boss and attack pattern design, I had no idea how to play going into it though 😅 It took me a while to work out that I was attacking in the direction of the mouse. I had fun though, good job!

10/10 smashed the theme and made a really funny AND fun game, great job!