Wow, that one is intense. I have read Honey Heist and a couple of Grant’s wackier games. Fetch is really a contrast.
I should have a published version of my TTRPG by the end of this weekend. It’s a wacky rules-light set in a zombie apocalypse where the players are the zombies. It uses Polymorph rules, so it’s kinda like an ultra-light D&D. I started writing it, then someone recommended I read Honey Heist and that kind of exploded my mind into this world of possibilities.
Now I want to play with different forms, different moods, different worlds. Taking what’s on my mind and making games about it. Some serious but deeply silly. Some silly but deeply serious.
Yeah, FETCH is pretty rough.
In any case looking forward to a wacky zombie rpg. I mean zombies, different moods and worlds are also not mutually exclusive, right? If you haven't seen it, maybe check out Z Nation, it's made by the asylum but i actually really like it. They keep the zombies fresh and exciting by constantly changing up the forms, costumes and rules for the zombies. And, yes, there is of course a zombienado, sooner rather then later.
I can kinda see a dimension-hopping campaign, where the goal is to infect as many worlds as possible :D