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(+2)

Really well executed game, very nice! The art fits together well and the controls feel pretty good. For a jam game, I think it's a little unforgiving though. The bounce is pretty fast, especially for that switch triplet you hit late in one of the sections. I really wanted to see more of the game before rating, but that was just a bit too fast and frustrating when I had to keep starting over so far back. Is there a reason every lantern can't be a checkpoint? Getting through a section only to have to redo it a few times because something else more difficult is just past it didn't feel great. 

Overall, great entry. The audio queue of the shadow approaching is appropriately anxiety inducing. I found myself simply pausing to breath in safe spaces. Congrats on finishing this in just a few days! 

(1 edit) (+2)

thanks chfm! We considered all those things and even kept updating it to the last possible minute to make it less challenging but we realize after submission that some areas where still a little more demanding than intended. We will make note of it and work with that.

We had considered making every light a checkpoint but we also didn't want the game to feel inconsequential. Yes, it's a game jam and we love for people to see the ending and having to redo an entire section because of one hiccup is frustrating (was there myself a few times while testing mainly for a jam game) and I get it. 

Maybe we can add a setting to make everything a checkpoint and allow players to choose which they prefer.

Thank you for playing and the detailed feedback!  😀 

(+2)

Totally fair. It's a tough line to walk. You don't want to make something so easy as to be forgettable!