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(1 edit) (+1)

Interesting idea - kinda reminds me off the Reigns-games where everything you gain is always just a trade-off. Fits the theme in an existential way I guess. Sometimes I couldn't quite read the numbers on the right correctly - or create some sort of visual warning if one number is almost at game-over-level. 


Great job!


Edit: it didn't really matter in this game since you don't really push x and z but in general z and y shouldn't be used as controls since they're switched on quite a lot of keyboards :)