Fun- Game was fun for the first few watches. It was satisfying to see the parts click and start spinning but then it gets boring kind of quickly. Sometimes screws and parts get flung offscreen and you can't retrieve them which makes it unplayable.
Balance- Not sure how to really rate this since it wasn't intended to be an incremental.Monkeys are slow and buying the higher tier monkeys don't seem to actually help, and there wasn't much of a progression at all. The skill cap also isn't very high so it's not as if you're incrementing your skill either.
Uniqueness- You don't see memory games very often, so this is probably the best thing about this game. Unfortunately not much else was done with this idea though.
Theme- I guess it kind of fits but if you replace clock with something else like a motor or something it wouldn't functionally be different.
If taken into consideration that it wasn't designed to be an incremental, it might've gotten higher in a non-incremental jam.