Finally someone made this! I got it up and running. I would be nice if the notification could be displayed on top of fullscreen games aswell.
Yes, fullscreen notifications would be useful. But fullscreen mode means that the game window is displayed directly on the screen, so no other windows can be displayed. I know that in order to display overlays, you need to look for processes and integrate into them, but anti-cheats can consider this as hacking the game. It’s probably worth trying to add a mode where the notification window ignores all clicks and is displayed on top of borderless windows, but anti-cheats can also consider this hacking of the game.
I have met several other programs that change the state of game windows and draw elements on top of games and do not seem to ban anyone for this. But these interactions were with windows, not fullscreen games.
If a borderless game is enough for you, then in the current version you can disable Quick Actions and enable `ClickThrough = True’.
Also, speaking of fullscreen mode, I will need to spend a lot of time in order to figure out how to integrate into the process and draw my windows. At the moment, I have already spent a lot of time to update the OBSNotifier to the latest version .NET and add more modules.
I will try to add support for rendering notifications in fullscreen, and if I can find a ready-made solution for embedding my notifications in games, it will happen much faster. But I haven’t been able to find anything yet.
The only solution I already have is to bypass Windows security restrictions and pretend to be a lock screen… This allows you to draw notifications on top of DirectX games in an optimized fullscreen (win 10, like win + space
language switch or media notifications). I will probably release this separate program with the next version.
What about just adding a sound (maybe also making it customizable) to the notification when a recording starts or ends - similar to what the PS4 does when you save a recording. Even if you can't get it to work with fullscreen games, I don't think adding a sound for starting/ending a recording should be problematic. Would that work?