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(+1)

First off, I will always admire someone trying to make a 3d game in this context because it is a grueling process to nail right from experience. For criticism , there sometimes bugs but with the timeframe you had to work it, most can be overlooked tbh.

Overall , good job.

Here are some feedback that I can give about the game note that this is me nitpicking and is being really judgmental, your overall grade was pretty good. 

- When the player hits 0 hp you can destroy it or set velocity to 0, since in some runs I had the character continue off screen with some velocity.

- Give some short of attack speed to the enemies, in the current state you lose health too quickly.

- The jump feels a bit too floaty I suggest upping the gravity on your rigidbody, and compensate the add force up in correlation , test it and get a good feel for it. 

- I think the player should respawn at ground level because I would tend to jump off platforms sometimes.

- WASD is the usual term in your controls , this is really minor but people will call it out when they see it.

Again, good work.

(+1)

I am really thankful for the feedback! The time definitely was a big factor! I ended up using a lot of pre-made assets to focus on the mechanics and lost about 3 hours trying to find why the end portal was not spawning to discover that i was instantiating the wrong prefab…

I’m seriously thinking in making a proper game out of this experience and your ‘picks’ will be in the top of the TODO list!

Thx, it meant a lot to me!