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This is a really well done game, pretty solid. If anything I'd encourage you to make your own art the next time, (programmer art has it's own charm!) but I get it if art isn't your cup of tea. I think the only comment I have is I would have put the boss a bit sooner to be sure people are able to enjoy all of your content. Remember that it's a game jam and we can't assume people will play our game more than a few minutes, there are dozens to play after all!

Thank you for playing !

Yeah making art isn't really my cup of tea and from experience I lose alot of time making them that I'd rather focus on the game itself and flesh out all the bugs and playtesting it properly (I'm really more of a coder then a designer or artist really).

The boss came into the design in later stages of the draft, the concept was that the player would fill the emptyness the more they progressed with a 3 round formula. The boss fight Idea was just too cool to pass up so I had to design and implement it on the last sprint