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(+1)

The game with it's reduced palette and resolution looks great and is easily readable.

The concept is well executed and quite fun. The enemy are a bit unpredictable, which sometimes add to the experience, but can be frustating at times also.

The music feels a bit jarring; it feels too modern and clashes with the rest of the game.

The camera is also too rigid, it's kinda sickening.

The game is good :>

(+1)

Thanks for the review!

The enemies have one turn for every two player turns. This means that every time the player moves twice, the enemies move once.

I agree with your statement about the music! Something 8-bit-styled might fit much better.

Regarding the rigid camera design: I did consider implementing smooth, velocity-based camera movements, but I was worried that it would clash with the vintage aesthetic of the game too much, so I ultimately decided not to.

(+1)

Shame, but I see your point regarding the camera. But just moving it every pixel wouldn't hurt the aesthetic imo and be enough.