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As somebody who gets motion sickness easily,  the quick camera snap between fishes when talking gave me a little, but I'm not sure what the solution to that is. Still had fun playing and it was very well executed!

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Thanks for the feedback! I thought about smoothly interpolating between the cameras, but the problem is the game camera and the fish cameras have different FOVs... I think the total solution would be to smoothly transition between different dialog cameras, and then fade to black when switching back to the game camera. Maybe I'll try to do that for the post jam version.

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That would be cool. Even just a quick blank screen between any camera transition would probably help.