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(+1)

Thanks for the feedback! I thought about smoothly interpolating between the cameras, but the problem is the game camera and the fish cameras have different FOVs... I think the total solution would be to smoothly transition between different dialog cameras, and then fade to black when switching back to the game camera. Maybe I'll try to do that for the post jam version.

(+1)

That would be cool. Even just a quick blank screen between any camera transition would probably help.