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(+3)

Yeeeeah... We really thought the "rolling-through-walls" mechanic through. It was eerr... Totally intentional! Yeah.

Jokes aside, thanks for your review! I'm glad you liked our game! :)

Since you mentioned the dynamic of the game, what did you think of it without rolling through the walls? Is it too static?

(+3)

It played pretty well without the rolling.  I wouldn't say it was static, I just love moving fast in video games. I did however have difficulty deflecting bullets. I just couldn't get the timing down so opted for rolling a lot. 

(+1)

Aah, yes. I see. 

Well, we wanted the deflection to be hard to master, but I think it's too hard as it is. We intend to do a little balancing and polishing, even though it won't really matter for the game jam now. 

And again, thank you for your review and feedback! :D