Fantastic game, congrats!
It's both fun and really well-designed, and I loved how every element in the game - from the sound effects rising up to the dark creature growing around the player character - emphasizes the urgency to reach the next lantern.
The game plays really well with the player's anxiety :)
Two time-based mechanics were a bit too much for my newbie skills, and I admit I gave up pretty early ^^ But don't use me as a benchmark, I'm just regretting I couldn't see the end of it :)