Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Some Updates

Summary

If you can't tell from the gif above, I started to get sick of looking at probuilder basic shapes whenever I would go into game dev mode. Therefore, I spent some time the last few days looks for some affordable asset packs to start populating my scenes with. I am imaging the intro level of the game will take place in an interior apartment complex, so I felt these assets fit the best! It still doesn't look great, but it is an iterative process.

I also spent some time trying to get the first version of the character model going in Blender. It is definitely not the final iteration, but it is great adding my own assets to my game. Finally, I thought it would be practical to spend time today focusing on the health mechanic. I did a basic 4 hit health system and added a placeholder cube to do damage anytime I touch it to test. Overall the health system works as intended and I was able to lift a lot of the work I did on Planet Recovery Force for the seed shot mechanic for this.

What Hasn't Gone Well

It has been a few days since my last post. Sadly the majority of those days were spent working on a feature that I actually just scrapped entirely. I was focusing way too much on a feature that actually would have had no impact on the gameplay and would have been a visual nice-to-have. Realistically I should not have spent that much time on that feature and should have waited until the game was further into development to try and build it out more. Therefore, I scrapped the idea and went back to trying to implement a few things into the game that NEED to be in the game (like health and a scene manager) rather than some visual features. 

While it may be that I did not implement the feature, I do still find the time I spent somewhat valuable. The feature dealt with the Unity Shader Graph and I had never worked with that before. I got to then spend about three days in Shader Graph trying to get an effect. While I never actually got it, I have a bit of exposure to that tool now and will for sure leverage that down the road. At least once more of the core game is developed of course!