Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It feels very relaxing. The music is super chill :)

The collision detection isn’t very good though. Sometimes I just die for seemingly no reason, and other times I hit a block head on but don’t die.

(+1)

thanks :)

collisions steal from your score, and the game only ends when your score goes negative, so if your score is high enough, you can survive a few collisions without dying. I found while testing that the game was just too hard to enjoy without any collisions. I am putting together a todo list for when the rating period is over for things to update. One thing I think I must definitely improve is the way the score is communicated. Right now, it is too difficult to know how lethal a collision will be while focusing on dodging. A second thing that is an absolute must is some function that pushes you out of a collision zone, because at the moment, while you are inside a box, you will continue to take damage, but the box will not be rendered, meaning the game will sometimes end in a state in which it looks like you are not colliding with anything, but in fact the collision zone is just not being drawn.

(+1)

Ok, that explains a lot :D

I didn’t even notice there was a score :P

Well I played through it a couple more times, and I also noticed that the combination of low fog distance, and the way levels are generated can lead to impossible situations. But I’m happy to hear that you’re gonna work further on this - It could be a really nice mobile game if you iron out the kinks :)

I didn’t even notice there was a score

Dang, yeah that’s a mistake! I’m glad to hear you would like to see a mobile game. I have been bouncing around the idea of making a mobile game as a platform for showcasing my music, and I’m looking forward to fixing the bugs and implementing some features, like new music, increasing difficulty, changing colors and styles… I’m excited to just play with what I can do with this really, and I’m planning to release it for android when it’s a little more polished.

Thanks for taking an interest :)