thanks :)
collisions steal from your score, and the game only ends when your score goes negative, so if your score is high enough, you can survive a few collisions without dying. I found while testing that the game was just too hard to enjoy without any collisions. I am putting together a todo list for when the rating period is over for things to update. One thing I think I must definitely improve is the way the score is communicated. Right now, it is too difficult to know how lethal a collision will be while focusing on dodging. A second thing that is an absolute must is some function that pushes you out of a collision zone, because at the moment, while you are inside a box, you will continue to take damage, but the box will not be rendered, meaning the game will sometimes end in a state in which it looks like you are not colliding with anything, but in fact the collision zone is just not being drawn.