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That was pretty interesting. It's cool that you got so much dialog data and state in there, am curious to check out the code and see how you manage it all!

Thank you! There's not a ton of state tracked, I actually started by going through the story I wanted, breaking it up into scenes, and then figuring out what I needed for each scene. So when a scene starts it sets flags for everything in that scene and then very little changes. Mostly just flags that get set when you talk to people. I think this was a fun prototype for a game I'd like to take time building in a more sane way!