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Mutiny on the Ernest King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION: Does the game innovate in some way? | #27 | 2.698 | 2.818 |
ENJOYMENT: Is the game enjoyable to play? | #35 | 2.524 | 2.636 |
THEME: How well the theme is used? | #38 | 2.437 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/michaelfiber/ernest-king
Team members
michaelfiber
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Comments
I appreciate the ambition to do a story game with multiple mechanics in the jam, I think there's something here for a game with moral choices and detective work for uncovering the traitor. The map segments were well done and made me question if I was doing the right thing, even more than usual!
Thank you! I have started a new version of the game now because I really like the whole story I have in mind (only a small part made it into the jam) and am excited to get something more fleshed out made.
That was pretty interesting. It's cool that you got so much dialog data and state in there, am curious to check out the code and see how you manage it all!
Thank you! There's not a ton of state tracked, I actually started by going through the story I wanted, breaking it up into scenes, and then figuring out what I needed for each scene. So when a scene starts it sets flags for everything in that scene and then very little changes. Mostly just flags that get set when you talk to people. I think this was a fun prototype for a game I'd like to take time building in a more sane way!
Well it’s very unique! I don’t think there are any other story driven games in the jam. The concept of being stuck on a ship and not knowing who to trust definitely has potential - but the actual story is undercooked.
Thank you for the comment! Your game feels so complete! I love it! I'm going to play it a bit more before giving it a rave review!
Undercooked sounds about right. I had a fun time doing it and I got about 1/3 of the story in and then it basically just jumps to the end because I made it too big to fit in my available time. I cut 3 full characters and 5 levels of the ship and the levels in it are basically empty husks, so clearly my scope was WAAAAAY off on this one.
That’s really a shame. I saw that half of the floor lights in the UI were never used. Managing scope is difficult. But next time you’ll be both faster, and also better at judging your capabilities :) Good luck! :)
I like the art style. The game itself is pretty lacking in terms of actual things to do. It feels a lot like a walking simulator. There is definitely potential here.
Thanks for taking the time to leave a comment! I really appreciate that you like the art style, I didn't think I'd get any positive comments on that part honestly. I definitely had to cut out a lot of the gameplay because I bit off more than I could chew. But I'm hoping to start over and build something with a sane codebase that I can use to explore this idea more because I actually really like where I wanted it to go, I just need more time to get it there.