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Damn. That's something I've never seen before.


"erreur lors de l'analyse syntaxique de VectorEditor.tscn"

Anyway, it doesn't work. There are preload errors too but they all point to VectorEditor.

But the concept is quiet good. The less clicks to get what I want, the merrier.

(1 edit) (+1)

I develop the addon with Godot 3.4.

Seems that there was an incompatibility with 3.3 version and previous. (-INF in inspector cannot be used before 3.4)

I've fixed it and I've reuploaded a new version.