The visuals are decent (I would add that the enemies sprite has a square of the background's color around it so when it goes over a door or the score then it shows it & also I think there is no reason for the player to be rotating). The gameplay wasnt that good tho, you can spam left click + space towards random directions and you literally cant loose until you stop. I would add a 1-2 second cooldown so that you cant just afk in the middle and spam, I would also make it so over the time more and more enemies spawn to make it harder since the game is too easy and you can get bored in a couple of minutes. Hope my feedback helps!
Viewing post in DoorKicker! jam comments
There is actually an increase in difficulty as time increases, I just unintentionally made it a lot longer to increase. You can notice the increase when you reached 40. I've noticed during development the spam and camp thing, I still left it in because I thought it would be fun if you found it midgame and just use it to cheat the game. Lastly, I thought the rotation of the character was funny and would be less interesting if there's not much movement in the game at all. Still, thanks for your feedback and I hope you had fun playing my game! :D