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DoorKicker!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #4 | 4.000 | 4.000 |
Audio | #5 | 4.000 | 4.000 |
Overall | #6 | 3.889 | 3.889 |
Gameplay | #9 | 3.778 | 3.778 |
Visuals | #13 | 3.889 | 3.889 |
How well does the game fit the themes? | #20 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Under 3 Hours
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Comments
Great audio! The visuals are simple but really efficient. The gameplay is good, but one flaw I see is you can just stay in the middle of the screen, spawn a door in front of a zombie and kick it quick. I feel the gameplay is really fun if you need to move around the door, so maybe a mechanism can be found to incentive that? Anyway, good job it's a good game!
Thanks for the feedback! I agree with increasing the difficulty curve of the game so that it will require the player to move around more. I felt like it is slower than what it should be but I ran out of time so I focused more on the game's polish. Again thanks for playing my game and I appreciate your feedback! :D
Enjoyed the music and sound effects! I found that you could hold down right click and spam the spacebar, essentially turning the game into a 2d shooter. You can also spam click and hit the spacebar to achieve the same effect. Maybe put in reload time or force the player to walk to the other side of the door before kicking it to reduce the spam. Would also be interesting if enemies started spawning in more frequently and increase their speed as the game progressed. Still had a lot of fun smashing enemies with doors. Good job!
Thanks for the feedback! About the spamming, I've noticed it during developing the game but I left it because I think it would be fun if you find it unintentionally (Also because I'm running out of time), I also agree with increasing the difficulty more than what I've implemented it to be. Again thanks for playing my game and I appreciate your feedback! :D
I got a score of 200! So much fun and it got crazy towards the end with so many enemies but I couldn't kick the door enough! I was mashing right click and space on all directions to try to protect myself but the enemies got to me... Amazing work!
Thanks for playing my game and thanks for your feedback! Good job also on making it to 200 :D
Amazing gameplay, and very well polished! Only problem I ran into was that the sides of the sprites of the enemies would collide with the score counter if you looked closely. Other than that (which is not that big of a problem), great game!
Thanks for playing my game and I really appreciate your feedback! :D
This game is amazing! Your art reads well and looks great. The audio cues work well together, and it's just so much fun to play. It's a very interesting twist on a top-down shooter.
Thanks for playing my game and I really appreciate your feedback! :D
Love the twist and the execution. Hurling the doors at enemies is so much fun. Pacing could be faster a and I'd kinda like a bigger arena but that's just nitpicking...
Thank you for your feedback! I agree with a faster pace for the game. The current spawn system for the zombies should be faster than what I've made it to be. Again, thanks for playing my game :D
Another way to control the pacing for arena-games like this is the spawner positions. If enemies only come from one side it's obviously easier while the game is hardest when you're completly surrounded - opening up spawn places or areas one at a time can also be used to pace the game :)
Where'd that rad ass BattleToads-esque music come from?
Check out my review at https://www.twitch.tv/scalphamission!
You can actually see the credits for the music in the main game page's description, you just have to scroll down a bit more :) I've watched your review about my game and I agree with most of the points you've pointed out, mostly about how the game doesn't fit the theme of the jam. I'll remember what you said about "how games should fit the theme" so I can make notes about that for future game jams. I also agree with increasing the difficulty as well, I feel like waves of zombies should become quicker than what I've made it to be so it requires the player to move more and dodge the zombies. For the art, I use Kenney's micro-roguelike assets instead of making the art so I can focus on the main gameplay, fun, and polish. Again, thank you for playing my game, and thanks a lot for your feedback!
Great job! I like the aesthetic, & the game feels polished & fun to play! There isn't much variation or thought involved in the gameplay, I think having more or different types of enemies could make it more interesting. Also, it would be great if instead of kicking doors with the spacebar, you used the right mouse button, so the player doesn't have to take their hand off the mouse.
Thanks, for your feedback! I have thought of having more types of enemies to the game but in such a short amount of time, I focused on only one type of enemy then make the game as fun and as polished as I can. :D
I understand! After all, there’s only so much you can do within 3 hours
Very satisfying, wish I could kick down doors like this in real life.
Well... you could :) Thank you for your feedback!
I kicked the doors so hard, I stubbed my toe...
however I do wish space both placed and kicked the door. other than that this game is perfect!
Thanks for your feedback! :D
About the stubbed toe though...
The visuals are decent (I would add that the enemies sprite has a square of the background's color around it so when it goes over a door or the score then it shows it & also I think there is no reason for the player to be rotating). The gameplay wasnt that good tho, you can spam left click + space towards random directions and you literally cant loose until you stop. I would add a 1-2 second cooldown so that you cant just afk in the middle and spam, I would also make it so over the time more and more enemies spawn to make it harder since the game is too easy and you can get bored in a couple of minutes. Hope my feedback helps!
There is actually an increase in difficulty as time increases, I just unintentionally made it a lot longer to increase. You can notice the increase when you reached 40. I've noticed during development the spam and camp thing, I still left it in because I thought it would be fun if you found it midgame and just use it to cheat the game. Lastly, I thought the rotation of the character was funny and would be less interesting if there's not much movement in the game at all. Still, thanks for your feedback and I hope you had fun playing my game! :D
HA! I felt like a door wizard. Great job!
Thanks for your feedback! :)