Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game was running at like 50Fps and i have absolutely no idea how, The level is extremely simple and the Gorilla Tag Mechanic is extremely janky, Theres a reason the Gorilla Tag hands are shaped the way they are but in this game they are just simple static literal hands that barely have any grip and are extremely bouncy

The entire course is just there for decoration because you can skip the entire thing from the start, i managed to get my Escape time down to 6 seconds and my arms are extremely sore from trying to launch myself as high as possible

This game would have been cool if Gorilla Tag is a thing but unfortunately this game just made me install Gorilla Tag right after so i could try some proper gorilla mechanics haha

Honestly wouldnt have been bad if the game was running at a smooth 90fps and if there was some actual effort put into the visuals of the game, it felt like the entire time of the gamejam was spent trying to copy paste the Gorilla Tag mechanic from a youtube video and then less than 1 hour was spent actually making the level and such

Yeah I used URP, it was weird on Unity play mode, was smooth as ever. But when I finally built it, it ran like crap, was too late to change. When I've done the other jams I didn't use URP and had way more things involved in the game and they run fine.

Gotta say the rest of what you say is pretty dickish considering it's a vr jam where people are learning and may not have all the time in world to work on this. What game did you submit?

(1 edit)

Also dude after our discord message, happy to call have a call with you to explain the issues since you're so adamant on giving feedback