Hey! First of all -congratulations! The game is fun and I loved the colors. Troubles I found: the score gots crazy at the start of the game. I find some visual assets to have very different art styles and I missed a sprite of the character looking up, but these are minor issues. I donât see the game follows the theme at all. Yes, you are âprotectingâ the realm shooting at these crazy monsters, but I think the âprotectâ part is fully given by the itch.io page. You could have tried with another gameplay, or an intro, to mark âwhatâ I am protecting or why I am not just killing monsters.
Viewing post in ShootBoy jam comments
Hey! Sorry for the long time. I was away from PC and I couldnât answer. I hope youâre taking this in an instructive way as I have no intention to offend you (English is my second language so Iâm sorry if itâs poorly written):
First of all, with the color palette you have chosen, the black and white colors should be forbidden! If you were going to use outlined letters, you should use these two colors (already part of the game) as in the picture.
Another thing I found out of place is the fact that the game is not pixel-perfect. Everything is pixelated until you find these perfectly rounded corners in the buttons. The fact that the chosen button has the same color of the background doesnât help.
Iâd suggest outlining the spikes as, even if theyâre not living beings (as it seems to be your rule), theyâre close to the importance of the enemies.
I put the game in fullscreen for the pictures and it causes a few visual bugs:
The clocks and the hearts ends up distorted and misplaced. You can deactivate the fullscreen option in the itch.io page.
The transition is black and is not pixel-perfect by design. (Iâd prefer if it scales without rotating)
The sound stuttering is a shit but I understand thatâs not your fault as your game seems to be made in Godot and is a web build as ours so Iâm not taking it into account.
If I am right and your game is made in Godot, Iâd suggest setting your stretch mode to Viewport so the game can keep the pixel-perfect rule (thinking that probably you designed it from a lower resolution and some things are smoothened on error)
Nothing more! If you take any of these suggestions in a next version, please write me to check. Your game has a lot of potential! Sorry if I offended you, I am probably too nitpicking.