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FonkinS

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A member registered May 21, 2021 · View creator page →

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So basically what that command does is go to the application, go inside of it to where the actual Executable is, and then run the chmod command, which changes permissions, specifically to 755, which means that the owner (you) should be able to do whatever you want with it

This is a bug with Unity exports, for some reason MacOS does not give us (the user) execution privileges for the program. The way to fix it is to move the application to your Applications Folder, then open your Command Line / Terminal, and type cd applications/Digital\ Logic\ Sim/Contents/MacOS && chmod 755 Digital\ Logic\ Sim

The problem being here that A: your average user is not going to try prodding through the files in the .app package, and will simply assume that the tool is broken

and B: It means that I can't add the .app file to my Applications Sidebar and Launcher

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So for me, if I double click on the .app file (macOS) to open the application, it shows this.


However, intrigued I right clicked and chose Show Contents to go through the individual packaging of the .app file/folder. When actually running the UNIX executable file (PixelComposer 1.14.2m1/Contents/MacOS/PixelComposer), it opens up correctly.

I suspect this may have something to do with the fact that the .app file (PixelComposer 1.14.2m1) and the contained UNIX Executable File (PixelComposer) have different names. (The former has the versioning included, the latter doesn't.)

I am running MacOS Ventura 13.0.0.1, MacBook Pro 2020

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I loved the art and especially the music. I feel like the game was a little difficult at times, and the use of the shift button was sometimes a little awkward (would have liked the option to also use the Right Shift button, not just left), however overall I genuinly really enjoyed that. Absolute gem. 

Your game does have two buttons. One of them is just useless and doesn't to anything

Thank you!

Thank you! The pathing took annoyingly long to fix, had loads of bugs.

Great idea! I didn't actually think about an exit like that, thanks!

Nope, it's meant to be a high score-ish game. [or I just ran out of time, you'll never know]

I found out, that users can make it work by opening their terminal and typing in 

chmod -R 777 [pathtofile].app

Are you experiencing issues with your computer being too slow or... ?

there are tools like Wine which lets you convert .exe files into .app files if you are willing to spare the effort.

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I am trying to play the game on my 2020 Macbook Pro (MacOS Monterey). I've downloaded the file, unzipped it, yet when I try and play the game, MacOS tells me Application "Osore" cannot be opened. Annoying part is that it does not tell me any error messages. 


I was really hoping to be able to play the game, it looks really cool

The controls were a bit finnicky, and it was honestly a bit too hard for me. I can see how the game could be fun if I was better at it, but I honestly was simply way to slow, and I could seeminly never brew the coffee/tea correctly

Very immersive, and fit the theme quite well. I did however find my self wishing there was somekind of background music, and a game over screen would have been nice as well. But overall for a gamejam game, well done!

... aaaaacccctuuuaalllyyyyy the boss only spawns 5 minions at a time.


But yeah, the predominant feedback I'm getting is that the heat decreases waaaayyyy to slowly

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Seemed interesting, although not really my type..

As said by others, it would have been nice if you had actually told us the controls, instead of us having to guess. 

However the gameboy aesthetic was amazing, and it fit the restriction well

Pretty fun, and nice level design. It was interesting how many ways you could use the gun. The art could have been a bit nicer, and I would have liked some background music

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Nice relaxing platformer, although I feel the control sceme could have been a little better. More checkpoints would also have been nice. I don't really see tho how it fit the theme

I mean anyone could see where the inspiration lies, but an incredibly inventive take on the theme and limitation. Impressive how many mini-games there were, but on a couple I did find myself wishing it was more random such as the 'Catch Fruit' and 'Which is more', as it was always the same. (and I did once get two of the same mini-game in a row which was a bit annoying)

I don't think I've ever seen that type of projectile system in a game, very interesting. the level design was quite meh, it would have been cool if you had used the 'inner fire' lighting up in darkness more.

Very fun, and weirdly addictive. I didn't really understand why the NPCS wouldn't attack when enemies were behind them. The art was nice (although a cool background would have been well, cool). And the tactics were quite interesting

Fun game, although I found myself mainly just running around in circles and occasionally shooting at things. (and the machine gun was absolutely overpowered) I did find it quite distracting having to both focus on the dialogue and the combat, and some indicator when you actually got hit would have been nice. But amazingly hilarious stuff.

Apart from the fact that you could press 'ESC' to automatically switch to the Machine being on (Debug key I'm guessing?) quite a fun game! The back and forth aspect was interesting, although I would have liked a couple extra levels really digging into the mechanics.

Very solid entry! as others have said, the sound effects got a bit repetetive, the way I usually fix this is by randomly changing the pitch slightly every time.I would have liked a bit more time in between waves, as usually by the time I killed the last zombie, the next round had just started meaning I had no time to rebuild.

Well the gameplay was ok, (unfortunately I am not a jerry) (and the fact that sometimes you shouldn't actually press the button) but the art definately made it stand out. The music and SFX were also great, and really fit into the game.

I wasn't able to play the game very far tho because of my shitty computer

Soo ummm... This game was absolutely amazing. And thats an understatement. The controls were tight, and the action kept me entranced the entire time (and the only reason I stopped (making sure to bookmark the page) was because I had to rate it and play other games (and I definately should not have been playing it on a laptop)). The amount of stuff you got into it in only 10 days is unbelievable as well. And the difficulty was terrific.

On the graphics side, I was annoyed by the background being in such a different art style to the foreground, but thats just a question of preference I guess.

Oh, and the idea of putting a demo in the menu was great. Definately gonna steal that

So first of all, a really neat concept. I especially liked the idea of the snowmen not actually being able to harm you, just throw you into the freezing ocean.

Gameplay: it was just soooooo sloooowwwww. It got very monotinous, and when you died, it was more a, "awww commee oonnn! I have to do that alll ooovvvveeerrr agggaaaiiiinnnn" instead of the "Darn it! One more try!" feeling that you usually want from a game like this

Music/SFX: the Sound effects were quite cool, and added some character, but I really wish there was some background music instead of just the wind howling

Graphics: The post-processing was nice, but the pixel art needs a bit more work. The player having more than just two frames of walking made it soon very stale, and it would have been nice for a buttom prompt to appear when you can interact with something


I wish the counter for the number of keys was more pixelated. It looks really out of place.

Really cute, maybe some polish? A variable hight jump would also be nice, as well as WASD keys

yeah I went with the 15FPS to. Gives the right amount of chunkiness

NOKIA 3310 JAM 4 community · Created a new topic Nokia FPS?

I was wondering what the default FPS is for the Nokia 3310?

If you read the description, you will see that I have squeezed the very bad explanation of "you must protect the realm by running through it and killing the monsters that have invaded it". In other words I didn't really follow the theme

You were dying after exactly 30 seconds, because if you look closely at the top left corner, there's a timer ticking down. Yeah I really should have made that more clear

I have never heard that much sfx and music in a game jam game before. wish I could give you a 6 on that. And the gameplay was also pretty nice. It has A LOT of potential.

Insanely hard, but the graphics were nice and so was the sounds, although the music stopped playing every once in a while. Maybe a slight difficulty decrease?

Amazingly well done for such a short amount of time, and the art style was very nice. And did I mention the music? 

Only negatives I have is that some polish would have been nice (although this is a gamejam after all) and also I would have liked being able to remove buildings

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Was quite a nice game, and the INSERT COIN thing was very ingenious. I really would have liked some coyote time, and it took me wayy too long to realise that only the egg takes damage not you. And some background music would have been appreciated.

HighScore: 84680,
First of all, thats the oddest game I've ever played. It was pretty funny to be honest, and the art style was cute, although the face occasionally clipped into walls. And some sound would have been nice