I find this game remarkable.
The classical mechanics of the escape games are reduced to its fundamentals, which (together with nice graphics) results in a comfy gameplay.
It seems you have achieved an elegant model that can be used to develop larger adventures easily.
Also, I think it fits perfectly the theme of the jam.
The contradictory nature of the ending made me think there was another one, but that's just nitpicking.
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Thank you very much for your kind words :)
I love icons because they are a search for the fundamental. The idea of telling a well known story out of icons has been in my mind for a long time. I always felt like it could "uniquelly" exploit the gaming culture but never felt confident enough to materialize it. I am a horrible story teller. The jam filled me out of bravery and I have gone for the concept, knowing that it is not a particularly popular game genre, nor does it have a spectacular presentation. I am very happy with the result and I am enormously glad of seen it understood.
I have to say that the front-end simplicity disappears when you look at the code :D