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Autopawn

25
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A member registered Jan 15, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi! Rockets just stun her, to "kill" her you need to stun her first, and then gain enough height and do a dive attack.

Keep in mind that she has many lives!

(1 edit)

Hi, you have to launch a missile over his head and detonate it behind him (pressing the button again). Good luck!

Hi! We are glad you liked the game, and yep, we are aware that perhaps we made it too difficult, so pat yourself in the back because even reaching the boss is an achievement!

I am not sure how you lost your progress (is it possible that you deleted your browser's local data at some point?), but if you want to be sure you won't loss your progress you can download the executable version for your OS.

We are currently working on a sequel! and we post some updates on @MDProjects_dev on twitter every once in a while.

Hi! The game might be rather uncomfortable to play in the phone, but you can try opening the following URL in your phone's browser and play from there:
https://www.lexaloffle.com/bbs/?tid=141058

Thank you for your kind comments and congratulations for defeating the game on hard mode!
We are currently working on a sequel but it will take us quite some time ;)

hehe, simple yet challenging game!

Hi! For the main menu you have to use the arrow keys, and X to select the game option.

The controls are similar for the pause menu, which can be opened pressing Enter.

I see! Thanks for the detailed explanation. And congrats for reaching the boss in HARD mode!

Woah, that is odd. I doubt the game can crash your computer from within the very restrained environment PICO-8 uses, in fact, the game is limited to work with only 2MiB of RAM. Did the error appear on the game itself, a pop-up Windows message, or a BSoD? Could there have been another program in your system that caused the crash? And did you run the game from the browser, or a downloadable version?

Thank you for playing! :D

(2 edits)

Hello, I would like to report a race condition regarding the cart data and cartridge restarts.

Consider the following code

value = 0
frame = 0
function _init()
 cartdata("race_condition")
 value = dget(0)
 dset(0,0) -- set value to 0 for next reload with ctrl+r
end
function _update()
 if btnp(5) then
  dset(0, (value+1)%10) -- increase value by 1
  run() -- reset cartridge
 end
 frame += 1
end
function _draw()
 cls()
 print("current value: "..value, value+1)
 print("frame: "..frame)
end

If you look at it, the expected behavior would be that:

  • If you press X, the stored value should increase by 1 (modulus 10) and then the cartridge should restart and load that value.
  • If you reset with Ctrl+R, no value is set so it should be reset to 0 because of the dset(0, 0) at the end of the init.

Notice however, that if you run the cartridge and press X, there are 3 possible outcomes:

  • Value gets reset to 0.
  • Value stays the same.
  • Value increases by 1 as intended, but this only seems to happen if the cartridge ran for more than 60 frames.

So my belief is that there is a race condition between the dset() calls of the different times the cartridge is reset, and they fight to write in the cartdata,

Thanks, and thank you for playing :)

Thank you for playing! aaand the feedback.

Thank you! :D

Took me a while to figure out the mechanics, but after that was pretty fun. The plot twist at the "end" was cool!
Seemingly at random the game launched me into the void but that didn't affect the gameplay too much.

Thank you! Few people appreciate the code :)

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I liked the game,  It made me say "that was close" before I escaped!
The graphics and music are excellent!
I had to do 4 attempts, but I fell inside the planet on 2 of them, which seems like a small bug.

It took me a while to understand the mechanics, but after that the game seems pretty enjoyable (even if my best score was 6!).

Thank you!

I didn't invest much time in creating a lore, but you made me write a head canon:
This character, "the Antimage" wants to stop an organization of  evil wizards that have the monopoly of the magic and use it for evil things, like... building parking lots. So, they had to learn to absorb the magic and use it against them.
His primal objective is to close all the portals from where the magic flows to the world.

I picked the music from incompetech.com, it was made by Kevin MacLeod.

I find this game remarkable.
The classical mechanics of the escape games are reduced to its fundamentals, which (together with nice graphics) results in a comfy gameplay.
It seems you have achieved an elegant model that can be used to develop larger adventures easily.
Also, I think it fits perfectly the theme of the jam.
The contradictory nature of the ending made me think there was another one, but that's just nitpicking.

Albeit it requires intuition from the player, the gameplay is super innovative and relaxing. It showcases a high level of programming skills.
I liked all the levels (except for 06, which required the rule from 08 and took me some time and trial and error to figure out).

The story is a nice touch too!

While simple, the mechanics are very enjoyable.
I like how the player can choose between being quick and risky or being slow and careful.

Oh there are a couple of words that can be made with those letters, FIRE and FREE can be useful (but... shhh... don't tell new players)