I really like the idea of a bullet-hell/puzzle mashup, but I didn't find the controls for the powerups and the color-change very intuitive. Also, as someone already suggested, adding elements progressively would be very beneficial given the concepts of the game, but still, the idea is cool, as much as the elegant neon visuals. Great job!
Viewing post in Turret Protection jam comments
Thanks for the feedback!
i'm gonna have to agree here. Even when making and playtesting this game I consistently pressed the wrong buttons for colours. I had the idea to do a weapon wheel type of thing where the game would slow down and you could select a new colour but this was way too late into the jam at this point.