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(+1)

Thanks for the feedback!

i'm gonna have to agree here.  Even when making and playtesting this game I consistently pressed the wrong buttons for colours.  I had the idea to do a weapon wheel type of thing where the game would slow down and you could select a new colour but this was way too late into the jam at this point.

(+1)

I think that even the weapon wheel would have not been the right choice for this kind of game, it would have not suited the frantic action well in my opinion. I would have just went for a set of 4 contiguous buttons for the colors and 3 continguos ones under or over the first 4 for the powerups