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I love the splash image you created for the itch page. It's very stylish. I also very much enjoyed the physics on the cube and ball, both of which worked well with the slow rotation of the tube.

If I may make a couple critical comments... You start the player out facing away from the challenge to be completed. Was this intentional, as a way to disorient us at the beginning of the game? Additionally each level feels too long and very same-y. It's often hard to strike a balance between length of level and variety of activity. You want to give a player a good taste of what you're trying to do in a given level without giving them too much of the same thing. A meal composed only of white rice is boring, while a spoonful of only rice (i.e. some of the same thing), or a meal made of rice plus a topping (i.e., variety) are both better. I hope my analogy makes sense ^^;

Regardless, congratulations on making a working game in such a short time frame!

Yes, there is not much variety. But I worked truly on it 3 hours! More I had not make in this time. Maybe the twisting tube should change the direction. Or some extras would be nice. The begin with the facing away was only a joke. (Maybe I should work on the next trijam more than 3 hours.)

(+1)

Oooh, the tube twisting in different directions sounds like a fun mechanic to play with further! Perhaps later in a level, they could even change directions suddenly when you approach, forcing the player to stay on their toes! It sounds like a funhouse :D