Play game
Twist and shout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 2.460 | 2.750 |
How well does the game fit the themes? | #48 | 2.460 | 2.750 |
How much do you enjoy the game overall? | #62 | 2.012 | 2.250 |
Overall | #66 | 2.102 | 2.350 |
Visuals | #74 | 1.789 | 2.000 |
Gameplay | #74 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting concept. The challenge level of the demo was too easy. The tunnel does not twist fast enough and you can avoid the objects by simply running on the walls. Also the player starts the level facing away from the tunnel exit which is confusing for new players. Also it took me a while to figure out the button to get out of the menu screen. Still i liked the presentation of the title screen and the textures in the tunnels.
Love the title cover! I was thrown off when starting the game though, I got a more chilling, eerie vibe going through the cube. Great effort and good job!
I love the splash image you created for the itch page. It's very stylish. I also very much enjoyed the physics on the cube and ball, both of which worked well with the slow rotation of the tube.
If I may make a couple critical comments... You start the player out facing away from the challenge to be completed. Was this intentional, as a way to disorient us at the beginning of the game? Additionally each level feels too long and very same-y. It's often hard to strike a balance between length of level and variety of activity. You want to give a player a good taste of what you're trying to do in a given level without giving them too much of the same thing. A meal composed only of white rice is boring, while a spoonful of only rice (i.e. some of the same thing), or a meal made of rice plus a topping (i.e., variety) are both better. I hope my analogy makes sense ^^;
Regardless, congratulations on making a working game in such a short time frame!
Yes, there is not much variety. But I worked truly on it 3 hours! More I had not make in this time. Maybe the twisting tube should change the direction. Or some extras would be nice. The begin with the facing away was only a joke. (Maybe I should work on the next trijam more than 3 hours.)
Oooh, the tube twisting in different directions sounds like a fun mechanic to play with further! Perhaps later in a level, they could even change directions suddenly when you approach, forcing the player to stay on their toes! It sounds like a funhouse :D
Oh boy! I love games!
I didn't really see a twist in this game, but it was a pretty ok middle of the road game for something made in three hours! Nice music and ok visuals!
-R.C. from Duppy Games!
thank you for your mail!
the tube, where you are in the game, is twisting!
I'd say that it's more rotating, but thanks for the clarification! One extra star for that!
-R.C. from Duppy Games